![]() RCM (Uses Swarm Simulator code as it's game engine.) (In other words, this archetype of incremental game is similar to games like the ( (series)), Tropico Series, and Caesar Series Trade, warfare, exploration, and other mechanics similar to Construction and Mangement Simulation games, and Strategy Games, but in incremental format. (Examples: Less enemies per level, DPS boost, cheaper hero costs, higher chance for special bosses, increased gold gains, etc.). Special upgrades are often similar in function (more so than other archetypes). Special bosses drop special currency when defeated. Special bosses that have a chance to appear on boss waves. (Example: Heroes increase DPS 4x, every 25 levels, after level 100.) Hero upgrades are usually unlocked after purchasing X numbers of levels for the specif hero/item.Īfter reaching a certain hero level threshold, that hero's DPS will be multiplied every X levels. Heroes can be upgraded (usually increase DPS, increase global DPS, increase gold gain, etc.). Usually, new levels are located to the right of the previous level and the player appears to move to the right to "enter" the new level.īosses appear every X levels (usually every 5 or 10 levels). ![]() Special currency increases DPS and is used to by special upgrades. Special Currency gained from defeating special bosses. There is nothing to click on to instantly gain currency.Ī building's/unit's cycle speed is increased after the player owns certain amounts of that building.įight enemies to beat levels and try to reach the successively higher levels. May be difficult to play.)Īll profit occurs automatically through buildings/units.īuildings/units give profit per cycle (or profit per second if cycle is fast enough). Idle Profit Gains/Business(?)/Capitalism(?) Gain special currency based on amount of normal currency accumulated during run.Īmount of special currency owned increases building output by a percentage.Ĭan buy special upgrades with special currency. (Example: Increase the output of Building X by 1% for each Building Y owned.)Ī lot of achievements, typically more so than games like Clicker Heroes. ![]() Upgrades that increase a building's production based on the number of a different building owned, is often included. In other words, any type of unit and not a unit of measurement.) (Note: Unit is being used as a generic term for buildings, heroes, soldiers, etc. Often requires balancing generation with demands (limited energy) or opposition (heat)Ī breeding system of combining genes from two items to produce a new generation of items with mutations occurring in an attempt to make higher-quality items Generators typically have input and output and are sometimes directional Reactor Incremental (to be fair, this one actually predated Reactor Idle) Games within the archetype are also in alphabetical order.) (Archetype categories are listed in alphabetical order. Question marks (?) will also be placed next to archetype names that need refining.Īnyway, here is the list so far. There will be question marks (?) next to games that I am not certain of there placement. The list is currently very small, missing archetypes and similar games. I might have games placed in the wrong archetype. I might have listed the wrong archetype defining elements. I may have an archetype that isn't an archetype at all. An earlier or better game could be used as the archetype. I may have the wrong game as the archetype. ![]() I'm open to suggestion and help in all areas. The list will include the archetypal game, what defines it's archetype, and then the list games. The list is not meant to be exhaustive, but I would like to increase it. I know there's already the Ultimate List but I thought this would be an interesting way to break down incremental games, see how many games follow close to the archetype, and see how many archetypes there are. For example, Clicker Heroes is an archetype of it's genre and Time Clickers follows in it's footsteps. I'm trying to create a list of games that follow in the footsteps of the well known and genre defining incremental games. ![]()
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